I trained myself over the years towards systems thinking creatively to maximize "possibility spaces" with design.
With Substance 3d Modeler, I could focus on particulars, and with Houdini, I could explore more broadly, what is possible through the recipes I created.
Herein I show weapons with a common form, but diverse secondary and tertiary details. This HDA was made the same way that the Helmet and Power Armor was made.