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Substance Painter + Vizcom Ethical Design Hack

Last year I began researching Vizcom to test its capabilities, and was satisfied.
To start with, I simply textured my model in substance painter and leveraged the former to art direct color in Vizcom with descriptions. All of my work is done in house, referenced inhouse, and trained in house.

Herein is a simple example among countless iterations. I'm proud of it because it shows me possibility spaces that I haven't accounted for.

From left to right is a quick pipeline (Not including Substance 3d modeler which I start with)

From left to right is a quick pipeline (Not including Substance 3d modeler which I start with)