I designed the Crypt-keeper a few years back when studying crabs. Ulrih Yugens had done me an immense favor by creating a game-ready mesh, I projected the details from my high-poly mesh unto the low-poly one, and am still working on getting the materials right. The Crypt-Keeper is still a work in progress, and for now will have the metallic basecoat that all of the other unfinished vehicles have. Once I've established the faction colors, I will set about focusing on the textures of each vehicle in detail. The color scheme is a placeholder for now.